Sudden Commandment

Sudden Commandment 1[credit]

Operation: Mandate
Trash: 2
Influence: 3

Draw 2 cards. You may play 1 non-terminal operation from HQ.

Threat 3 → If this operation is the first mandate you played this turn, you may pay 3[credit] to gain [click]. (This ability is active if any player has 3 or more agenda points.)

Epiphany employees learned not to make weekend plans.
Illustrated by Oliver Morit
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Rebellion Without Rehearsal (rwr)

#119 • English
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